Breakerbox Studios

Kurt Wolf: Shrine of the Lynx

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Click here to purchase the full game for only $7.99

Click here to be taken to a download of the playable demo

About

Kurt Wolf: Shrine of the Lynx is a 3D adventure game with real-time movement. It is similar to the system used to make Airik the Cleric but has improved compatibility with older systems like Windows XP and uses a new engine. This game focuses on platforming and easy environment scanning,
enabling it to be played entirely by audio. Since the game is a video game,
what players are doing while playing, they are actually doing on the screen.
The style is that of a cartoonish spy game with a sense of humour and cool
mysterious surroundings. It is game controller compatible as well

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Screenshots

Image of the Cover Craft floating over rooftops at night while snow is falling.

Image of Kurt Wolf running through halls of the museum at night.

Image of Kurt Wolf sneaking toward a ruby near a glass window with falling snow and a city outside.

 Image of Kurt Wolf Communicating with Bernie by radio.

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Spy Profiles

Spy Profiles:

Kurt Wolf- The leader of the pack and a trained archeologist of the Winter Mammals Brigade. He is on a mission to reclaim a lost artifact hidden deep within a frozen mountain shrine. Kurt's partner is a big clumsy polar bear named Bernard with a specialty in flying their under cover vehicle; the Cover Craft and providing Kurt with useful tips.

Bernard A.K.A. Bernie- big clumsy polar bear with a specialty in flying their under cover vehicle; the Cover Craft and providing Kurt with useful tips.

Troy the Trader- Troy is an ally, and a collector of rare jewels. He is also assistant to the director of the Winter Mammals Brigade, the ones who brought Kurt in as an agent. Troy provides you with blue-prints for building new gear. Provide him with any rare finds you collect.

Mysterious adversary- Uncover the identity of this mysterious foe.

 Locations:

Spoiler Alert! If you want to find out what locations there are by yourself, don't read the following.

The Base- This is where Kurt and Bernie hide out. It's also an undercover hover vehicle known as the Cover craft. Save your progress often at the computer at this location, take the craft for a flight to each location! Use the gadget builder here by scanning your blueprints in exchange for new gear!

The Museum- Infiltrate this gallery of delights and make your way past sleeping guards. Are there secrets to be found? Be careful not to trip any alarms or walk into any laser fences protecting doors and artifacts!

The Winter Village- A quiet place with bridges, houses and snowy hills. Perhaps a bit too quiet. Where are all the villagers? Asleep waiting for Santa Claus? I'm not so sure...

The ruby Caves- So many priceless gems! So little time to collect them, especially when there's something lurking in this place. Something abominable. Watch out for traps!

The Icy Slopes- Don't slip! The Icy Slopes is a mountainside of treasures, but can you find your way through with all the snow and ice and... something else...

The Ancient Shrine of the Lynx- Solve the puzzle and enter to discover what lies within.

The Toy Factory- Something strange about this particular toy factory... The only thing in this toy factory that is a present is the present danger!

Fly through the clouds in the Cover craft, making your way around passing mountains! Fly through as many floating rings as you can for extras!

 

Kurt Wolf Menu - Navigate using the following links.

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Features

Features:

- large locations

-Windows XP compatible

-real-time 3D gameplay and on-screen graphics

-easy environment scanning 

-collect rubies, blueprints, and spy gadgets

-Xbox360 game controller and usb controller support

-full real voice over dialogue

-150 MB download


System Requirements:

OS: Windows XP, Vista, 7
Processor: 2 GHz and higher
Memory: 512MB
Hard Disk Space: 100MB
Video Card: 256MB RAM
DirectX®: 9.0c

Ogg Vorbis codec

Kurt Wolf Menu - Navigate using the following links.

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Purchase

You can get Kurt Wolf the full game for $7.99.  Click here to purchase the full game and receive an instant confirmation then download link.


Kurt Wolf Menu - Navigate using the following links.

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how to play

Navigating in the game:


The controls are not that of a four way game. In a four way game, up always runs north and down south, right east, etc. But Kurt Wolf uses 3D movement, so when you press left or right he is not walking in a direction but instead turning on his own axis to face any direction you want him to.  You will not hear stepping sounds for left and right because they only turn the character. The up arrow will always cause Kurt to run directly in front of him, straight ahead. The down arrow makes Kurt walk backwards. So when
you are running by holding the up arrow, you can also press the left or right key to steer yourself in the desired direction, but it is best to know what you are about to run directly toward first then press up to run toward it, when you reach your destination, turn lightly a little bit at a time using the binoculars on all the surrounding surfaces. When you find something new that you wish to run toward, just repeat this process by running toward it.

Using the binoculars:

Pressing F will activate your binoculars. This is the most important tool in the game. When you press F, it will cause a zoom sound to occur which will indicate the distance between you and an object. The longer the zoom occurs, the farther away the objects is. If there is no object name which is spoken, you are either very far away or there is a wall. This depends on how long the zoom occurs. For example, if I am standing still and want to know what is directly in front of me and the zoom only lasts for half a second before an impact sound plays but it does not say an object name, this means there is no object there, only a wall.


If the zoom returns by naming an object such as a door, then you can either simply remember that there was a door there and keep turning to zoom in on other objects as a way of familiarizing with your surroundings, or you can press up to run directly toward the door you just scanned. If the zoom finds an object, pressing up is always your way of making your way to that object. It is recommended to stop moving once you reach the object, so that you can turn to look for the next point.

Knowing your environment:
Item Reader and Room Reader are very useful for playing Kurt Wolf. Make sure you check your status (health, items) by pressing R and use the Room Reader to easily identify which objects surround you by pressing T.

Paying attention to the sound of footsteps your character is making is very helpful as well. It will help you identify in which room are you more easily (inside a house or outside) and also listen for environmental sounds like wind, fire or dripping water.

Getting past guards:
If you hear a snoring guard nearby, press and hold C and a direction to sneak past him, until you reach a safe zone such as a door or if the snoring has stopped. Remember, do not let go of C until you made it past the guard or any other sleeping enemy.

Walkthrough of the game:

Kurt Wolf Menu - Navigate using the following links.

Purchase About Features Downloads Screenshots Spy Profiles How to play

 

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